![]() There's only a few.Īre the developers aware of this? Or is VR still low adoption? I've got some video comparisons if anybody's interested of PC2 and Assetto Corsa in VR. It's not like they don't know which headsets people are using. I would think VR support would include optimization so that the game doesn't fall apart as soon as you turn MSAA down to medium in the VR resolution. However, PC2 was made later, and is supposed to have VR support. Now of course 2d is a completely different story. Because I can run that game maxed out in VR with shaders, it actually looks better than PC2 in VR. This issue has made me return to Assetto Corsa, which is a game that came out in 2014. I have a GTX1080 and even I am dropping below my VR refresh rate with the settings I'm currently using. ![]() There's basically nothing you can do to get the game to stop doing this without a 1080ti and absurd amounts of supersampling and anti aliasing. I've followed the VR suggestions on this forum, and it still looks awful. When I play the game in 2D with all the settings turned as high as they go, the game looks great. The lines disappear and re-appear based on the angle you look at them. When I play this game in VR, even with MSAA turned to medium, everything shimmers and there's tons of aliasing.
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